Object-oriented workflow

As well as the classic track-related editing options, Samplitude also features object-level editing. This opens up completely new possibilities for processes like mixing and sound design. The audio material can be split into as many objects as you like and moved around on tracks freely. Every object may be edited with custom effects and fades, e.g. equalizer, timestretching, pitchshifting, and various VST plug-ins; even AUX sends are possible at object level.

This means that the particular AUX send will only be active for a particular object. Objects can even be frozen individually. This makes most time-consuming automation unnecessary. The object editor provides real-time access to every setting for the object. For an even better overview, there's an object manager that shows all objects at a glance according to their track.

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Non-destructive editing

Nearly all editing may be done virtually, without the need to alter audio files destructively. Even a simple normalization, which normally needs to be calculated into the affected file, may be carried out in Samplitude and Sequoia in via non-destructive processes. The advantage of this working method is the effective time savings it provides (the result is immediately audible) and the absolute freedom it allows during editing. Every step, every setting may be changed however you like later or even undone.

Ranges & markers

Ranges are normally used to specify cuts that are able to be made with important editing operations like cut, copy, normalize, etc. This is also the case in Samplitude Pro X.

Of course, the controls in the range functions have been expanded. There's hardly any manipulation that can't be made. Ranges can be stretched sample-exact via drag & drop with the mouse, saved endless times, and the range edges may be moved exactly with the mouse and the keyboard.

Besides direct manipulation via the transport controls, a convenient marker manager is provided to make overviews for CD layouts, CD index options, CD text, and ISRC code even easier to work with.

 

Spectral editing on track level

Remove unwanted sounds like coughing or clapping, without affecting the original signal audibly. The new spectral editing feature enables track-level spectral editing. In this way corrections can be made directly in the arrangement.

Using a spectrogram, unwanted noises are quickly identified according to their color representation and removed - ideal for short, clear noises.

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Mouse tools

Samplitude Pro X has a range of Mouse Modes on offer. These are tools for various different tasks like selecting, editing, marking, cutting, drawing automation, or timestretching/pitchshifting. What's especially interesting in this case is "Universal" mouse mode, which switches between the upper and lower half of a track depending on the position. While the upper half is used toe stretch and move ranges, the lower half is used for selecting, moving, and duplicating objects.

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Comping

Comping describes combining several takes into a "perfect" take. In the take composer, all of the recorded takes for a passage are displayed in ascending order within the context of the complete arrangement for easy comparison. For editing, the take composer offers a special modified cutting tool.

Groove extraction & drum replacement

This function expands the standard quantization options by enabling rhythm and phasing to be extracted from recordings and loops so they can be subsequently used on others recordings. These Groove Templates are ideal for solving timing problems creatively so everything fits into the arrangement nicely.

The so-called "Drum Replacement" function provides an intuitive method for editing songs. Simply replace certain instruments from a live percussion recording or add your own audio material. For example, replace a certain element like toms or snares with audio files or exchange the bass drum with an electronic effect.

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